Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.
The app industry continues to grow, with a record 218 billion downloads and $143 billion in global consumer spend in 2020. Consumers last year also spent 3.5 trillion minutes using apps on Android devices alone. And in the U.S., app usage surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours per day on their mobile devices.
Apps aren’t just a way to pass idle hours — they’re also a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus. In 2020, investors poured $73 billion in capital into mobile companies — a figure that’s up 27% year-over-year.
This Week in Apps offers a way to keep up with this fast-moving industry in one place with the latest from the world of apps, including news, updates, startup fundings, mergers and acquisitions, and suggestions about new apps and games to try, too.
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Apple announced its top apps and games of 2021
Apple this week released its anticipated annual list of the best apps and games of the year across iPhone, iPad, Mac, Apple TV and Apple Watch. This year, children’s app maker Toca Boca won iPhone App of the Year for “Toca Life World,” and Riot Games’ “League of Legends: Wild Rift” was the iPhone Game of the Year. Other winners included iPad App of the Year “LumaFusion” from LumaTouch; iPad Game of the Year “MARVEL Future Revolution” from Netmarble; Mac App of the Year “Craft,” from Luki Labs Limited; Mac Game of the Year “Myst,” from Cyan; Apple TV App of the Year “DAZN,” from DAZN Group; Apple TV Game of the Year “Space Marshals 3,” from Pixelbite; Apple Watch App of the Year “Carrot Weather,” from Grailr; and the Apple Arcade Game of the Year: “Fantasian,” from Mistwalker.
What’s interesting about this year’s group of winners is the subtle statement Apple is making with its editorial picks. For instance, Toca Boca — which has produced more than 40 kids’ apps to date and celebrated its 10-year anniversary this year — is a reminder that developers are building long-term businesses on the App Store and Apple helped play a role in supporting that success. Other winners are those that compete with Apple’s own first-party apps, including Carrot Weather (which also uses weather data from Apple-owned Dark Sky), Pages rival Craft and iMovie competitor LumaFusion.
These are not necessarily coincidences. 2021 was a year that’s seen much backlash and upheaval for the App Store, which has faced increased regulatory scrutiny, new legislation in global markets and various lawsuits over the App Store’s commission-based business model — including the ongoing one with Epic Games, now under appeal. As a result, Apple has adjusted and clarified its policies and even reduced its commissions in some cases, as dictated by the market demands and settlement agreements. But despite all these changes, the winning lineup reminds us that the quality of the apps on the App Store remains high.
Apple also released its year-end list of the most-downloaded apps, led by TikTok (iPhone’s top free app), Procreate Pocket (iPhone and iPad’s top paid app), Among Us! (iPhone and iPad’s top free game), Minecraft (iPhone and iPad’s top paid game), YouTube (iPad’s top free app) and The Oregon Trail (top Apple Arcade app.) The full lineup is here.
Google Play introduced its “Best of 2021” app awards, too
Google Play also this week announced its own year-end list of the best apps and games on Google Play. This year, Google expanded its awards lineup to include apps and games on tablets, Wear OS and Google TV. Its U.S. winners included meditation app Balance as its app of the year and top game Pokémon UNITE. Meanwhile, Paramount+ and Garena Free Fire MAX won the user’s choice awards.
In 2020, Google’s award winners had reflected a world undergoing a pandemic, where stressed users had turned to apps and soothing games to relax — like top sleep app Loóna, which was last year’s “Best App,” or escapist games like winner Genshin Impact.
But with the early days of the pandemic now behind us, some of this year’s award winners were apps that focus on personal growth and creativity, instead of just relaxing or escaping. In addition to Best of 2021 app Balance, which offers personalized meditation, other personal development-styled winners include Moonly, an app for “harmonizing your life” with the lunar calendar; a “comedic relaxation” app, Laughscape; a hypnotherapy app for women, Clementine; better sleep app Sleep Cycle; mentorship community Mentor Spaces; habit tracker and planner Rabit; and an app for navigating grief from loss, Empathy.
The full list of award winners is here.
The Amazon Appstore stopped working on Android 12 and almost no one cared
In a telling piece of news that may reflect how little traction the Amazon Appstore has with the general public, the Amazon-run Android marketplace stopped working on Android 12 devices over a month ago, and there’s been almost no media coverage until this week. On Monday, however, tech news site Liliputing finally called attention to the matter, which followed the October release of Android 12. It said that not only did the Amazon Appstore not run on Android 12 devices, apps and games also couldn’t be launched because of how the Appstore handles DRM. The site noted some 90-plus users had posted complaints in a thread on Amazon’s forums about the problem, to which Amazon’s moderators had only replied that the company was “investigating the issue.”
Amazon wouldn’t provide TechCrunch with any details as to what the underlying issues were either, only acknowledging the problem was impacting the “small number of Amazon Appstore users that upgraded to Android 12.” (Oof! Burn!) While, sure, Android users aren’t as quick to jump to new versions as iOS users are, that the entire Amazon Appstore would fail on the latest Android release makes us wonder if anyone at Amazon had even run the thing on a beta build ahead of Android 12’s launch at all? Or maybe they were too busy with that Microsoft deal to bother?
- As the holidays draw near, Apple’s iOS 15.2 beta 4 has been released to both developers and public testers. It also stopped signing iOS 15.1, making downloads and restores no longer possible.
- A report by 9to5Mac pointed out how Apple said in a legal filing that it could collect commission on in-app purchases that take place outside its App Store when asking for an extension on the injunction resulting from the Epic Games lawsuit. The claim had been first spotted and tweeted by David Barnard, leading to the coverage. Apple of course wants more time to implement the required changes, and used this argument about non-App Store IAPs (among many, many other reasons) as why it should be granted the extra time. But it’s too soon to read into the filing’s statements as an indication of Apple’s future plans. Tapping into non-App Store payments in order to commission them is a complex matter and one that could open Apple up to increased liability due to fraudulent transactions. Sure, Apple may very well do that, but it also might not. But right now, this is only proof that Apple is trying really hard to get an extension, and nothing more.
- Google announced a suite of new features coming to Android devices this winter. This includes new widgets for YouTube Music and Google Play Books, and the new Google Photos Pets & People widget, as well as a new Memories feature in Google Photos where a curated selection of special events will appear in your photo grid. Google Assistant’s Family Bell feature also expanded from home devices to mobile, and Gboard added new emojis. Android Auto received a host of updates as well.
- Google, whose Android Developers YouTube channel has now reached 1 million subscribers, offered a number of updates on Paging, Gradle, AndroidX, Media3, Emoji2, CameraX, App Startup, Accessibility and Wear OS in its latest video (see below).
E-commerce and Food Delivery
- Swiggy, India’s top food delivery startup, announced this week it will invest $700 million into growing its express grocery delivery service Instamart. The service was only available in two cities last year but is now in 18, where it sees more than 1 million orders per week.
Fintech & Crypto
- Messenger introduced a Venmo-like feature for splitting payments. Starting next week, the company will begin testing a way for U.S. users to split the cost of bills and expenses, which can be done evenly or by modifying the contribution amount for each individual.
- NFT collectibles app VeVe Collectibles is leading the NFT trading space on mobile with more than $100 million in consumer spending, reports Sensor Tower. This puts it ahead of Fantastec, SWAP, OurSong and Sweet, which focus on collectibles rather than wallet functionality. Though VeVe only launched in October 2020, it’s already leading the pack with 744,000 installs and $112.5 million in spending. The remaining apps have a collective 485,000 installs and $384,000 in spending.
- Now with a full-time CEO back in place, Jack Dorsey’s Square changed its name to Block to better reflect its…